Braden Ou
I'm a computer science student at Columbia in New York, previously at NYU Tandon. I like software that crosses into the physical world — an instrument with pressure-sensitive keys, games with their own physics, vision that steers robots, and network audio fast enough to feel live.
I've published research on AI and music, led robotics software teams, and built games that teach. Lately: live coding, the power of video games, and where law meets technology.
experience
Technical Intern · Alameda County District 1
Civic technology — outreach systems, internal tools, and an educational game for local government.
Software Lead · FIRST Robotics 7419
Real-time vision and autonomous control for a competition robot; led and mentored the software team.
Researcher · NYU High-Speed Research Network
Real-time streaming research on Corelink — audio, video, and extended reality over the network.
Software Lead · NYU Robotics Design Team
Autonomous perception for a lunar mining rover, built for the NASA Lunabotics competition.
projects
- Corelink
Ultra-low-latency network audio for playing music together across a city.
- Save Mi
VR firefighting simulation with custom fire-propagation physics and adaptive audio.
- AI-Assisted Music Making
Tools for making music with AI — the companion code to my published research.
- Perfecting Pitch
A web app that trains your ear with guided exercises and real-time feedback.
research & writing
contact
Have something to build, ask, or play? Find me on GitHub, or say hello on LinkedIn.